.comment-link {margin-left:.6em;}

My life as a Wayland
Intoxication not advised

Sunday, April 30, 2006

Action movies 101

Here I've compiled a list of axioms that seem to perpetuate every action movie I see. At least the older ones. Some are universally well known, so you may have seen/already know many of these points. Well, here goes.

  • An infinite number of peripheral "bad-guys" or henchmen of the antagonist (even if their malevolence is perceived) will always have an accuracy of zero when shooting a hero character.
    Examples: many, many older action movies (you'd think Rambo could take down an army of any size with his uncanny ability to make people miss); also Star Wars (how many Storm Troopers does it take to shoot down Luke Skywalker? None- it's a trick question, Luke Skywalker can not be harmed by any sort of ranged weapon regardless of shooter distance or number).
  • The primary antagonist will have an shooting accuracy of 100% when aiming at the hero's non-vital organs or associates of the hero (partners, family, friends etc.).
    Examples: think of any movie where the hero goes through a teary yet still manly scene cradling his best buddy's head in his lap, while saying something like "[Sob] It's going to be alright Joe, you won't die, your wife and kids are at home waiting for you to bring home the bacon!" and then watch said best friend breath his last gasps of air. Then there is the obligatory prolonged "Noooooo..." and the vengeful glint in his eye.
  • If the hero is injured by the villain, the hero will always heal no matter how inconceivably beyond-repair they may be UNLESS the only way to defeat the villain is through the death of the hero OR the hero will be well for just enough time in order to overcome the villain.
    Examples: the Terminator movies, although that's slightly different because he's a robot.
  • The antagonist will have a seemingly inexhaustible supply of ammunition while shooting at the hero UNTIL the hero is at point blank range and defenceless, at which point the antagonist will suddenly have no bullets. The reverse is true (i.e. hero is out of bullets when on the brink of victory) if the plot is not yet fully realised, or if there is going to be a sequel.
    Examples: think of any movie where the villain says something like "Got you" and pulls the trigger, only to have that dreaded "click" echo throughout the room (even if they're out in the open).
  • When fighting an elusive enemy, the hero will almost always never defeat his/her foe unless he/she utters a one-liner.
    Examples: The Matrix (Trinity and Agent Smith in the famous rooftop scene "Dodge this"); Jaws (Brodie when shooting at the shark "Smile, you son of a bitch"); heaps of others.

  • A hero will always be able to defeat an unlimited number of minor foes even when outmatched in terms of technology, ammunition, training or any other conceivable factor.
    Examples: any Rambo movie, most older action movies, many martial arts movies
  • When a hero is captured, he/she will not be executed immediately. Instead, gloating (invariably in the form of a monologue and incidentally revealing all of the antagonist's plans and goals) will ensue for enough time so as to allow the hero to make an escape or for his/her allies to come to the rescue.
    Examples: any James Bond (the old "Ah I've got you in my grasp now Mr. Bond, but instead of killing you like a smart villain should, I will torture you like the EVIL GENIUS that I am. Then I will reveal to you all my plans and go into excuciating detail so that every flaw is made blatant to you and you can then thwart me."); many others that are too numerous to name.
  • No matter how powerful the foe seems when crushing other “good” characters, its strength will always be reduced to the hero’s level when facing said hero.
    Examples: any movie where aliens are being repelled, or one man is taking on an organisation
  • The enemy will never think to engage the hero whilst said hero is in training.
    Examples: any martial arts movie where the villain beats the hero the first time round, but doesn't finish the job; many action movies as well.
  • A hero will always be running from a giant and dramatic explosion when said hero has just exposed any amount of flammable material to any igniting agent.
    Examples: do I really need to give any here? Any Arnie, Stallone, even Van Damme movie; Predator (one wristwatch sized bomb on contains enough explosives to clear a forest and then some).
  • Villains are invariably arrogant, and this is very often their downfall.
    Examples: The Hunt for Red October (even quoted "You arrogant ass, you've killed US!"); James Bond films once again (along with the gloating for insane amounts of time)
  • In any given fight, the hero will always seem more severely damaged, physically, yet will undoubtedly pull through (often miraculously) and save the day.
    Examples: come on now, I mean really, when HAVEN'T we seen this?
  • Villains will always assume that the hero is dead, and will never bother to check that this is indeed the case.
    Examples: heaps here as well, it's the "Hm, you look like you may die within the next day or so left EXACTLY as you are. I will just assume that none of your friends will come to your aid" syndrome.


That's all I can think of, or can be bothered with. Plus it's kind of late now so I'll just leave it here.

1 Comments:

  • 3.15am?!?! To rant on about ACTION MOVIE PATTERNS?

    You are one weird person Wayland.

    Anyway that was quite amusing to read through, and I have to say it is pretty accurate. I like all the James Bond examples lol.

    Are you going to do anymore? You should do Disney films 101. Shouldn't be hard at least...right?

    Counter-ranted by Blogger JingleBells at Monday, May 01, 2006 8:47:00 pm  

Counter-rant

<< Home